But isnt a storage next to a production as well useful especially if it is connected directly to a pgen or mex.Ī nice suggestion would be to add adjacency to reduce cost for It is more or less understandable that production units give adjacency for production. For example t3 mass fabs have only adjacency if they are switched on. It would be a nice decision to provide a dependent positive and negative adjacency for storages. however, that's not the best thing, since the advantage is rather small (max 0.25mass/s per adjacent fac), and current meta focuses of rushing things like exps where the extra mass income is worth more than extra units. Likewise, quantum gateways have lower adjacency bonuses but also drain more mass so it kinda evens out.Īlso there are some exceptions to the rules in the wiki, like the t3 mass fab having some strange numbers for everything thats not a factoryĬurrently, it is correct that the most efficient thing is to have all facs adjacent to t3 mexes. Having it build cheaper units is only relevant due to roll-off time - if you build mantis, interestingly the fac drains the same amount as if you build bricks, so the difference in mass rate is the same. The thing to balance (ha-ha) here is the discount per unit vs the mass rate that having a mass storage instead of a factory would give. however its only worth it for convenience (roll of time, ect), on paper engies are better. While it would be great if they did, a feature of engy mod is that you can kinda emulate that by building support factories next to mexes. Yolona Oss – Experimental Missile Launcher.Engies getting a discount does not hurt the actual saving of the factory - it will always save 12.5% mass on every unit it builds when next to a t3 mex.Multiple core processors have limited effect due to the game not supporting multiple cores, this has been improving with Windows 7 which can split tasks between cores more effectively. Optimal setting will provide maximum detail gameplay in most situations.Įxtra large maps, during heavily congested gameplay, or after modding, the system requirements may increase. Note: Official recommended settings are not guaranteed to let the player run the game at full hardware settings with no lag.Ĭommunity settings will allow the game to run at full settings on most maps. Microsoft Windows XP Service Pack 2 or VistaĭirectX 8 Vertex Shader / Pixel Shader 2.0 supportĭirectX 9 Vertex Shader / Pixel Shader 2.0 support The official minimum and recommended system requirements, as well as the community suggested requirements are: Like Supreme Commander, Forged Alliance has somewhat steep system requirements. An alliance forged in blood, steel and hope, they turn to face the dark. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. There's an all-new single player campaign, a myriad of innovative multiplayer features, more maps, one entirely new faction and over 100 new units: meaning fully realised navies, orbital weaponry and advanced counter intelligence technologies. “ Supreme Commander: Forged Alliance will also function as a standalone game in its own right, will bring a broad variety of extra features to the original title.
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